Pets’ Island
  • VR Installation: Unreal Engine, Actors extracted from World of Warcraft, 3D-printed game assets
  • Time: 2019




“Pets’ Island” uses the MMORPG (Massively Multiplayer Online Role-Playing Game) “World of Warcraft” as a basis to critically reflect on what animality might mean within the virtual reality of the game. A central question it addresses is what animals from the games do when they are not currently “summoned.”