Pets’ Island (2019)
Series of Works
Every game is an island and no game is an island 
The work series "Pets' Island" uses the MMORPG "World of Warcraft" to approach computer game animals and to think critically about what animality and “being animal” means in virtual reality.
 Riccardo Fassone. Every Game is an Island. Endings and Extremities in Video Games. New York: Bloomsbury, 2017. p. 2